Partner Swap 2: Six In The Mix

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More suggestions welcome by emailing Golfalot. Play two balls if they let you! Play 2 holes playing a draw on every shot and then the next two with a fade on every shot. Take lots of spare balls with you if playing a tight course. Each hole is worth one 'skin' and whoever wins the hole gets the skin. If no-one wins the hole outright then the 'skin' is carried over so the next hole is worth 2 skins, and so on until someone sinks that pressure putt. Play off scratch or handicap as per singles matchplay. Points are awarded for your score on each hole on either a nett or scratch basis.

Anything worse than a bogey, pick up and stop wasting everyone else's time. Each player can move the ball by measuring the distance moved and cutting that amount from the ball. You can use the string to remove your ball from hazards, get it out of a difficult lie or to hole out. If you like you can offer the option to gain one foot of string for each birdie scored. Remember to take your scissors! When you have a four arranged, someone always calls off and who wants to play strokeplay anyway? Have fun with these instead:.

There a six point up for grabs at each hole.

If someone wins it outright then they get 4 points. The second best score gets 2 points and the third zero. If one person won the hole and the other two halved then it would be Two players halving and beating the third You get the picture.

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You don't need a maths degree and can be tactical near the end. Use full handicap allowance. Points are awarded for your score on each hole on either a nett or handicap basis. The player with the lowest net score on each hole becomes the Chairman on the following hole. The winner is the person who wins the most holes. If two players tie then the current Chairman continues for the next hole.

This is a game of Fourball Better Ball matchplay see below , but with 3 real players and one imaginary player called the Ghost. One player elects to play with the Ghost who always pars every hole. The Ghost plays off scratch and gives shots to every other player in the group as per normal. The game is usually best when the highest handicapper plays with the Ghost.

After everyone gets on the green and regardless of the number of strokes, the player closest to the hole gets 3 points, the next player closest to the hole gets 2 points, the next player closest to the hole gets 1 point and the player farthest from the hole gets 0 points. Total the points for all eighteen holes and pay the winner. Two players form a team and hit alternate shots at each hole until they hole out.

partner swap 2 six in the mix Manual

One player tees off at the even holes and one on the odd holes. Handicap allowance is half of the combined total of both players. Played to strict rules of matchplay golf! Matchplay game for teams of two where both partners drive and they choose the best drive and then play alternate shots for the rest of hole as in foursomes.

For handicap matchplay, take the combined greensomes handicaps of both teams Lower handicap x 0. As per greensomes, but after both players have driven, your opponents choose which ball you should play. As per greensomes, but after both players have driven, you choose the best tee shot and then both players play from that spot with their own ball and complete the hole.

Scoring can be done any number of ways, such as using the lowest score per hole or the combined score per hole as the team score. Same format as greensomes, but you choose which ball to play after you and your partner have both played your second shots.

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Another variation on greensomes, where both players drive and then play their partners shots before deciding which ball to play. Similar to an ordinary greensome, except that one player plays all the second shots on the odd numbered holes and the partner plays the second shots on the even numbers holes. They still both drive and elect the better drive for the appropriate player to play.

Similar to ordinary foursomes except the alternate shot is carried on from hole to hole. That means if Partner A holes out on the first green then Partner B will drive off on the second and so on throughout the round. Watch out for the occasional tactical miss on the green to ensure that the stronger driver tees off on the next tee Teams of two play their own ball and count the 'better ball' or score on each hole. Teams of two play their own ball and take the combined score for the team. Handicap is full difference from the lowest handicap player and then you add the nett scores for each player together to get the team score.

A combination of Betterball and Aggregate funnily enough. On each hole a point is awarded for the betterball and one awarded for the combined. Good game for mixed handicap groupings and should be played off full difference. A game played in pairs where each person plays their own ball. On each hole a point is awarded for the best of the lowest score from each pair.

A second point is also awarded to the best of the highest score from each pair.


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If the Low or the High ball score is tied then no points are awarded and the winning team is the one with the most points at the end. Played off full handicap and a good game for 4 players who have similar handicaps.

1 Player Golf Formats

If you like risky games, you'll love this. Each team of two add their scores together, so if they both had fours the score is If the scores were different then the scoring depends on how you fared to par. If one of you got a par or better you would take the lower score first. For example a 4 and 6 on a par 5 scores If you are both above par, say on a par three, then you take the higher score first giving The lower total takes the money, but be prepared for some big swings. Never mind the strokeplay or the stableford!

Give one of these a whirl and make it a fun day out. In teams of three or four, each player plays there own ball and one plays the pink ball.

2 Player Golf Formats

The pink ball score plus the best of the other three counted for each hole.